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between the prime model and the physics pixel

There could be different variants with different physics precisions between the prime model which is based on visual of different objects labeled with physics parameters and the physics pixel which is based on visual of all pixels labeled with physics parameters along with different objects with physics parameters.

Some applications do need simplified calculation than physics pixel like wearable glass for limited computation capacity or like some recreation video generative app which doesnt need very high precision of physics parameters of all physics pixels of full precision, and these applications may apply the different variants with different physics precisions between the prime model and the physics pixel.

For example, I think about a simplified model based on the prime model of objects with limited pixel info: basically, just add near object ID, far object ID and interface ID to the parameters of a pixel besides the visual info of the pixel (RGB), and then add all other physics parameters into the parameters of all the objects, which has less precision of physics parameters than all physics pixels of full precision but needs less computation capacity.

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